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PDF Download Scratch 2.0 Game Development HOTSHOT
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Scratch 2.0 Game Development HOTSHOT
PDF Download Scratch 2.0 Game Development HOTSHOT
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About the Author
Sergio van Pul Sergio van Pul is a game designer and artist interested in making interactive media entertainment. He has built games and interactive applications using Flash ActionScript. He has also worked on web designs and stylesheets, using a basic text/script editor to write raw HTML and CSS, as well as using the Drupal CMS to assemble a website. He is also familiar with visual editing tools such as Photoshop and Premiere. Sergio has worked as a freelance designer and programmer on a variety of projects, many of which involved interaction and education. During this time, he met people from Scratch Web Foundation, a Dutch organization that promotes digital design and programming knowledge in primary education. Sergio started using Scratch to teach children about programming and game design. Occasionally, he also uses Scratch as a quick and easy prototyping tool to test game interaction concepts. He likes experimenting with the program and building tutorials, examples, and complete game projects. Some of his material was printed and tested during workshop sessions for Scratch Web Foundation. This book is his first official publication.
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Product details
Paperback: 330 pages
Publisher: Packt Publishing (February 21, 2014)
Language: English
ISBN-10: 1849697566
ISBN-13: 978-1849697569
Product Dimensions:
7.5 x 0.8 x 9.2 inches
Shipping Weight: 1.6 pounds (View shipping rates and policies)
Average Customer Review:
4.3 out of 5 stars
14 customer reviews
Amazon Best Sellers Rank:
#725,815 in Books (See Top 100 in Books)
This is an advanced Scratch programming book that my 9 year old son and one of his classmates happened to receive independently for Christmas. Needless to say, they have had many hours of challenging learning enjoyment from it. Both of these Scratch enthusiasts are highly self-directed, but the book is conducive to that type of learning, and has required no adult support to complete any of the projects. It is clearly written, has excellent game examples, and provides advanced programming techniques that help one more fully realize how amazing Scratch is as a creative and educational IDE.
This book is very well written, very educational and most importantly easy to understand and follow.My kids grab the book after I had a chance to read it and started making games. The book has clear, step by step instructions for building different projects.It is one of the most engaging, educational and fun books I have read in years. Highly recommended. A+++
Great book to learn intermediate and advanced Scratch coding.
We loved this book. My 10 year old and I wrote games that we never imagined we could write. I am not a programmer and can not comment on "technique" but we had tons of fun and learned a whole lot about programming. This is a great introduction to programming.
Very good
As someone who uses both Scratch 2.0 and game design in elementary and middle-school classrooms, I'm always curious to see how other people approach the topic.Scratch 2.0 is a great platform for teaching advanced programming concepts without spending a lot of time worrying about placement of semicolons and curly braces.My hope is that I'm teaching good programming practices long before kids are focused on actual programming.So how does Scratch 2.0 Game Development Hotshot hold up?Sadly, it doesn't.The book is project based, which I love. It covers a variety of gameplay genres, which I love. It introduces a lot of the powerful features of Scratch, which is terrific. But along the way it flat out lies about features and introduces some terrible programming practices along the way.For example: In the very first project - replicating the gameplay of Angry Birds - the authors state that there is no way in Scratch 2.0 to determine the value of a built-in variable (which is false). They go on to solve that (non) problem by creating a custom variable called direction for a sprite and storing the value of the build-in direction variable. Of course, because they want to use the value of the custom direction variable in another sprite, they make the variable available to all sprites.Besides being confusing, what's the problem with this? Making a custom variable available to all sprites is the equivalent of declaring a global variable. That means it ought to be reserved for game-wide values such as playerScore or playerHealth or enemyCount, not the direction of a single object in your game. It works in the example because there are a limited number of sprites in the game, but as soon as your reader goes on to make something more complex (and they will), you've just set them up for failure.I submitted an errata for this error, pointing out that in the sensing category of Scratch 2.0 there is a block called
Scratch is a great way to introduce children to computer programming, and the Scratch 2.0 Game Development Hotshot is a great starting point for doing so. It is a nice and lengthy text with exhaustive examples of everything that a learner would need to figure out how to do almost anything they need to do when working with Scratch.This book is written well in a process that goes from simple to complex; anyone using it still needs a basic amount of familiarity with computers and at times the book suggests using external programs in addition to Scratch. Fortunately, the book lists free, easy-to-use programs in addition to the commercial software it suggests, so it remains accessible to educators and parents on a tight budget who don't already have access to programs like Photoshop.There is a small conflict in this guidebook between the complexity of programming and the need to be clearly communicative, and I feel that it did a very good job of being clear. I am not particularly proficient with Scratch, though I have worked with other alternatives extensively, but it seemed to use a very wide range of tools within the Scratch platform to accomplish its objectives, which should help learners utilize emergent strategies on their own.The inclusion of many well-chosen code excerpts and diagrams within the book is done perfectly, and there is little left to be desired by the helpful images. For more advanced users, some of these will be redundant, but given Scratch's nature as an incredibly accessible tool this could help computer novices or young children and they do not become particularly burdensome for a reader.The projects contained in the book represent a variety of game genres, and are presented in an order of increasing complexity. Most of the lessons are intended to teach specific lessons, and the included code samples make it easy to jump between the concepts being learned, allowing students who already have a background in Scratch to study only the things that they need to learn.I don't have simple praise for the book, however. There are some pressing issues, such as cases where functionality isn't really closely acknowledged or is only examined once; students need a certain degree of repetition and, like most guide books, only one way is examined to do most of the things in the example projects. While this isn't necessarily something that is horrible, it does mean that you will need to make sure that someone trained using the book has it available for at least a while after finishing all the courses, so that they can go back and get a refresher on the things they may have missed throughout.As a future educator, and a self-taught programmer, I feel that this book is a great starting point to the world of programming and game design, and I would recommend it without any reservations.Disclaimer: I got a digital reviewer copy of this book from Packt. I was not and will not be financially compensated for writing this review, nor was I pressured to write a positive review.
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